14 Apr 2016 / 1:41 pm / software
If you're just interested in seeing the demo video, scroll to the bottom of this post.
Fourteen years ago, a six year old boy and his family moved from a house they outgrew in South St. Paul to Hastings, Minnesota. He wouldn't realize until today how important that house was. Sure, he had the basement mostly to himself to build Legos and play games on his PS1 (and eventually play a Lego game on a PS2), but none of that could amount to the spectacular backyard waiting for him.
The previous owners of the house had built and left a lot of fun to be discovered in that backyard. There was a sandbox, which was roofed off by a two story red "treehouse". Next to that was a tree which had a robe with notches attached 40 feet up, which made it perfect to throw up to the treehouse and swing down from. We had this plastic "Jungle Gym" we had brought from our last house, which I'd climb frequently, trying to find the fastest way through it. Behind the garage and shed, each in a corner on the left side of the backyard, were strange walkways that served no purpose, and the walkways of them were covered with small yellow rocks, kept contained by two logs stacked on each end. When our neighbors moved, they gave us their trampoline, making it the ultimate backyard for any kid. The adventures, oh yes, the adventures that happened in that backyard... they were out of this world. The thrill of taking items from the garage and crafting stories around them was a rush unlike any other, and allowed me to have fun even before I went off to first grade to made friends in my new town.
6 Mar 2016 / 7:40 pm / general
Today marks eight years of game development for me. I downloaded Game Maker from the old YoYo Games website on March 6th, 2008, and since, I've had a phenomenal journey from being someone who wanted to make games to becoming the programmer and entrepreneur I am today.
I've met some amazing people along this road, and not only have they helped shape me to be the person I am today, some of them have become my greatest friends. I wouldn't have ever started indie(Function);, or met half the people I know had I never found Game Maker all those years ago. I can't imagine how boring my life might have been if Game Maker hadn't have showed up in those search results.
Here's to another great eight years of game development, programming, and meeting all the creative people out there. Let's hope we can continue advancing technology and creating art and experiences that make an impact.
5 Feb 2016 / 6:29 pm / general
Have you ever wanted to listen to me talk, ramble, rant, and move my mouth for two hours? Sure, you can already do that via indie(Radio);, but Abner Coimbre decided it was time the tables were turned and I was the one being interviewed. It's weird being on the other side after being the interviewer all this time, but Abner's a natural and made me feel right at home.
3 Jul 2015 / 3:02 pm / games
Time to talk about one of my upcoming games, RGB (title pending). Yeah, I know I've already released RGB, but I really dislike a lot about the existing game; it was made in three weeks when I was still super inexperienced with Unity. So, I've decided to recreate the game, put in new levels, add two dozen more mechanics, and make it a complete experience that feels like a professional quality game.
I'm super excited to be able to show off the game more in the coming months. I've already added some great mechanics to the game, polished a few things that were not so polished in the original, and also have a few things I've created for the Unity editor to make development easier.
29 May 2015 / 3:30 am / general
Hello everyone, this website has been LONG overdue. I was bussy a little with BestAusCasinos website. I started working on this portfolio February 13th, 2015, and finished it up pretty quickly in a week, including the custom coded blog (I know it's overkill, but I was bored and felt it would be a fun thing to do). The site itself is built up entirely from scratch, pulling small little things here and there from past projects, as well as copying my favorite feature from Bootstrap: the 12-grid system. It makes responsive design so simple to implement, and looks pretty great, too!
You can expect me to be doing some small updates here and there as I polish the site, fix things here and there, and finalize what the site holds. As for content, expect me to put out a lot of posts on what I'm working on, the occasional update on my life, and screenshots galore of all my projects (both games and websites).