Fixing Tincan 2
Posted 8 March, 2019 at 12:00 PM CST
The final part of my deal is to speak about how I addressed the issues, so you, fellow developer, or curious player, can go forward armed with the knowledge to keep yourself safe from the Dark Lord.
The Seven Deadly Sins, Redeemed
1: Not listening to advice
A lot of the advice from version 1.0 back in 2012 focuses on the other parts of this article, such as the slippery physics, level curve, and WASD controls.
Over the past few weeks, Ian Jones gave me a lot of great feedback, which was paralleled with others I let test the new version of the game. Thanks to their input, I was able to address some issues I might not have worried about. Knowing that certain things annoyed players, or were a frustration, allowed me to take a step back and ask myself "how can I minimize that frustration with this element of the game?"
Tincan 2 Version 2.0 Released
Posted 6 March, 2019 at 10:30 PM CST
This is a follow-up post to Tincan 2 and the Seven Deadly Sins.
Yes, you read that right. A new version of Tincan 2 has hit the web. Sound the alarms.
If you've been eagerly awaiting the follow up to the cliffhanger from Monday's post, this is it. Part of the deal was to remake Tincan 2 to make it more accessible to players. The new version has multiple difficulties, redesigned levels, and some new music from Zack Harmon.
Today (March 6th, 2019) also marks 11 years since I first downloaded Game Maker 7. In those 11 years I've met some fantastic friends, contributed to some cool projects (you can see them here on this site!), and found a passion for programming that I can't imagine living without.
That's all I have to say for today, but stay tuned for Friday's update in which I talk about the changes I made to the game.
Tincan 2 and the Seven Deadly Sins
Posted 4 March, 2019 at 12:00 PM CST
November 11th, 2012 marked the release of Tincan 2, a sequel that some would claim never needed to happen. After some distance from the project, I myself have fallen into that group. Lately I've felt like I've wanted to reflect and write about what it was that made the game such a mess. Plus, when making a deal with the devil to write about it is the only thing that guaranteed your return to the mortal plane, you kind of have to.
Let me explain.
Some Secrets Are Best Left Buried
Two weeks ago I wanted to show a friend the secret stage that lays hidden in Tincan 2 over Google Hangouts. As we chatted about life, I racked up hundreds of deaths, until eventually he decided to call it a night. I continued on, until I finally managed to unlock it.
I heard someone enter the Google Hangout. It wasn't my friend.
It was the Dark Lord.
That was the last thing I remember before spending an eternity in Hell, playing Tincan 2 on Lucifer's pristine 2003 Dell Dimension 4600 Home desktop.
Website Redesign (2019)
Posted 27 February, 2019 at 12:00 PM CST
When something stops working, the solution is to fix it.
For four years, I continued to fix and enhance the old site to fit my needs as they evolved. It sufficed, but lately I felt I'd abandon the sloppily thrown together fixes and intermingled systems, and start anew. Plus, any chance to move away from PHP is one I happily welcome.
When fixing something stops working, then it's time to move onto the next step: remake the whole dang thing.